The LEVEL UP! Game-Based Learning Microcredential is a new microcredential program being offered through California State Fullerton’s Extension and International Programs.
This microcredential program provides participants with opportunities to learn about the various areas of game-based learning in a time-efficient, flexible, and affordable manner. Each microcourse allows participants to dive deeper into specific game-based learning areas in order to develop increasing competency and expertise related to that area.
Participants who complete each microcourse will be awarded a CSUF digital badge containing metadata about the specific skills and knowledge learned. These digital badges can serve as a portable credential that participants can use in portfolios or work-based social media.
Games For Teaching and Workplace Learning Microcredential
This microcredential provides participants with opportunities to learn about the area of game-based learning focused around utilizing educational and training games. Each microcourse in the program allows participants to dive deeper into understanding how and why games that are designed specifically for educational purposes can be effective and engaging learning experiences.
The microcredential consists of three short competency-based courses. To earn the microcredential, students must complete all three microcourses and demonstrate competence on each microcourse deliverable.
Microcourse 1: Getting Started With Games For Teaching and Workplace Learning
This microcourse provides an introduction about games for teaching and workplace learning. In the microcourse, participants learn about the various types of games, platforms, and genres of learning games and how to evaluate and identify good educational games to use in a training or course.
Microcourse 2: Evaluating Games For Teaching and Workplace Learning
This microcourse provides a deeper dive into the evaluation of games for teaching and workplace learning. In this course, participants will learn about the various learning game components, including game mechanics, assessment methods, and feedback mechanisms, in order to effectively analyze why a game is or is not a good educational game.
Microcourse 3: Designing Games For Teaching and Workplace Learning
This microcourse provides an opportunity for participants to brainstorm and design a
concept for a new game for teaching and workplace learning. In this course, participants will learn how to use and evaluate game mechanics, dynamics, and aesthetics in order to create a design concept for an effective and engaging educational game.
Please visit https://extension.fullerton.edu/professionaldevelopment/certificates/gbl to register or more information.